Winged Warrior
Winged Warrior II: The Alien Empire Continue your journeys as the Winged Warrior. In this adventure, you travel to a new land to aid your alien neighbors who have fallen into the hands of an evil emperor. Explore this new world by seeking help from those willing to assist you and defeating others whose purpose is to stop you. Winged Warriors Chapter. The Winged Warrior AAAA Chapter consists primarily of Soldiers from 1-228th AVN Regiment, currently stationed at Soto Cano Airbase in Honduras. 1-228th is a small General Support Aviation Battalion, with only 158 Soldiers and 63 Contractors. JCET 401 was excellent training for Winged Warrior aircrews and it greatly enhanced the relation of US Forces with Honduran Ground and Naval Forces. During FY01, SOUTHCOM's counter-drug Execution.
- Aero Warrior Reunion 2019. 1969 Dodge Charger 500, 1969 Dodge Daytona, 1970 Plymouth Superbird, Ford Talladega and Mercury Spoiler II.
- The original Warrior artwork. Provided by John D. This one of the first type plaques given to the 'Winged Warriors', I included two pictures because of glare, one on the black background and the other on a light one. Photo by Kenneth L. Harmon: This one of the first type plaques given to the 'Winged Warriors'.
Winged Warrior Kit
[Fighter Bonus Feat, General]
Winged Warrior 3
You use your wings for more than just flying.
Prerequisite
Hover (MM) , base attack bonus +4, must have wings,
Benefit
Winged Warrior 2
The Winged Warrior feat enables the use of three tactical maneuvers. Dustup: To use this maneuver, you must be standing in, or flying no more than 10 feet above, an area with a lot of loose debris. If you flap your wings hard as a move action, the draft creates a hemispherical cloud with a radius of 20 feet. Clear vision within the cloud is limited to 10 feet. Creatures 11 to 20 feet away have concealment. At over 20 feet, creatures have total concealment. Those caught in the cloud must succeed on a Concentration check (DC 10 + 1/2 your character level) to cast a spell. Flying Leap: To use this maneuver, you must move a distance greater than your base land speed during the round. If you do, you gain a +4 bonus on Jump, Balance, and Climb checks because your wings give you lift and stabilize you. Shroud of Feathers: To use this maneuver, you must spend a move action to pull your wings around your body. You cannot be flying during this maneuver. You can then attempt to feint in combat (as described in the Bluff skill description, page 68 of the Player's Handbook) as part of your attack, suddenly spreading your wings to reveal your weapon just as it's about to land a blow. The shroud of feathers maneuver works on a given foe only once per combat.
Special
The Hover feat (see page 304 of the Monster Manual) grants creatures of Large size or larger a bigger dust cloud than that granted with the dustup maneuver.|||A fighter may select Winged Warrior as one of his fighter bonus feats.